![]() Safi will be in enraged state for as long as enmity is active. The player who gains enmity will be the target of all Safi'jiiva attacks. A red line connects its head with the targeted player. Starting from this phase, Safi'jiiva will start giving enmity to the player who deals the most damage in the previous moments.Hunters can use them to perform certain attacks or to mount Safi'jiiva. You don't need to wait for the energy absorption animation but can directly Farcast to camp when its hp drops to low enough. Keep attacking it until its hp decreases to below ~55%, and phase 1 will be completed after its energy absorption. When Safi'jiiva is about to get up, drop the boulder onto its left wing. Speedrun technique: Right after entering the battle, attack the left hinderleg to push Safi'jiiva to the vines close to the boulder, and then keep attacking it to trigger the vine trap.Triggering any two environmental traps will cause Safi'jiiva to fully drain energy and leave to the next area. Energy absorption always fully heals Safi'jiiva's hp in this phase, unlike in phase 2 and 3. ![]() The only exception is when the boulder is dropped on it when Safi'jiiva is in an uninterruptable animation.
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